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These are the import export have confused you.
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ZBrush to Maya to ZBrush - Retopology and UVing with Quad Draw1. In ZBrush, select Tool + Geometry and set SDiv to 1. � 2. Save the mesh as an OBJ file. � 3. In Maya, choose File + Import + OP and select OBJ for the file. ZBrush has a seamless integration with Maya for exporting maps and geometry. You can simply export your ZTool as a Maya ASCII file with all the appropriate. lawpatch.org � discussion � beginners-question-how-to-import-zbrush-pr.
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