Sculpt a catacomb environment scene with zbrush

sculpt a catacomb environment scene with zbrush

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Log in or Sign up. Please feel free to comment. No comments have been posted. Join the conversation!PARAGRAPH. For starters zbrusj will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where dynamesh, additional damage sculpting, insert.

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In that case, I prefer to make some adjustments to sizes and shapes even if it does not correspond to the concept. Special attention was paid to making the face skin tones and her eyes. I used it on every big part of the mech body and for further tweaking the shapes of the details on the surface.